Health Relics are items that provide champions using them with an instant burst of HP, mana and fury. Matchmaking options included Blind Pick and Draft Pick. As there will be no turrets in Dominion and there are speed boost shrines the summoner spells Fortify and Teleport with their respective masteries will be replaced by Garrison and Promote. These were placed to counter the advantage that sustainable champions had. These life points can only be diminished by controlling more capture points than the enemy team or securing enemy kills: the more points you control, the faster life points are lost by the enemy nexus. Martyr dying on point now gives an additional 10 points over its previous bonus. The nexus' HP will stop depleting life by champion kills once it reaches HP to avoid victory by "ninja capping" capturing points just to deplete the health of the nexus instantly or by "winning kill" associating victory by finishing off enemy champions.
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